This week we’ve got something new. A battle report for the MERCS tabletop game. I picked up the CCC starter kit and Marc picked up the Keizai Waza and we both read the rules and such so thought it would be fun to document our first game. We are probably going to get lots of rules wrong so feel free to correct us.
For those that don’t know MERCS is a skirmish level tabletop miniatures game. Each starter set comes with 6 models, stat cards and dice. The standard size game format is 5 vs. 5. Army composition consists of picking the 5 models you want to take without any doubles. There are no points to worry about and no complicated army composition rules.
My CCC squad consisted of: Assault Leader, Demo, Medic, Heavy, Sniper.
Marc’s Kaeizai Waza squad had: Daimyo, Pathfinder, Forward Observer, Sniper, Heavy Hybrid.
We rolled for deployment and Marc won so he placed his Daimyo and we alternated until both squads were out.
In no particular order:
-My Sniper, Demo and Heavy bound to my medic and they all move up as far as they can. The Demo an Medic get up on the building and the Sniper moved up the right side.
-Marc bounds everyone including the Pathfinder to the Pathfinder and they all move up as far as they can.
-The Sniper and Leader get up on the building and the Heavy moves up to the base of it.
-CCC Demo goes first and suppresses.
-Waza Sniper tries to shoot and fails his courage check.
-Waza Leader goes on suppression
-CCC Heavy bounds to Medic
-CCC Leader bounds to Medic
-CCC Medic climbs up building, Leader moves forward into the open, Heavy climbs up the building
-On the Waza side the Pathfinder climbed up the building and got behind cover. The Forward Observer moved toward the center of the board behind the building and the the Daimyo went on suppression.
-CCC Medic fired at Pathfinder and missed both shots.
-Snipers acted simultaneously. CCC sniper moved up onto building. Waza Sniper fired on CCC Leader hitting him for 1 blood he passed his armour check.
-CCC Heavy snapped forward and set.
-Waza Heavy set
-Pathfinder fired on CCC Leader and missed.
-FO moved to the edge of the building.
-CCC Demo went back on suppression.
-Waza sniper went on supression with his pistol (because why not.)
-Waza Heavy fired on CCC Sniper and Medic and missed
-CCC Heavy fire massive template shot on my own Sniper, the Waza sniper, the Daimyo, forward observer and the Waza Heavy. I damaged the FO and the Daimyo for 1 each and the CCC Sniper took 2 blood and broke armour. 😦
-CCC Demo continued to suppress.
-CCC Leader attempts to move and shoot Pathfinder in the back but misses
-CCC Heavy was going to unload again but he failed his courage check.
-Waza FO moves up to flank the CCC Sniper
-Waza Leader takes out the CCC Sniper
-CCC Demo goes on overwatch.
-CCC Medic goes on suppression.
At this point we actually end the game due to time constraints. It was a nice demo of what the game is like and both of us can’t wait to play again. We didn’t get much more than a few potshots at each other in the game but it was fun.
Thoughts on the game:
I horribly misused my Leader in this game. I made a fair number of attack rolls in this truncated game but my hit rate was very low. It would have been a lot smarter to have him closer to my other troops. Particularly the Heavy who did a surprising small amount of damage considering the number of dice he was throwing around.
Our Warmachine games are famous for using too much terrain. This is one of things that drew me to MERCS was that you can play a much more terrain heavy table set-up. I liked using the large amount of buildings but one thing I thought the table was missing was some LoS blocking terrain that you couldn’t just climb up on top of and then be able to see everything again. It was just a little too easy for both of us to get up on a high building and have almost everything in LoS for suppression or overwatch. I’m thinking something like some billboards might be a good addition for that.
For our first game I also think we should have played 3 vs 3 instead of 5 vs.5. Its a lot of new stuff to keep track of at once for the first time and that would have made it easier. Unlike the MERCS designer’s recommendation I would not play the game without CCMs and ACMs. I think they are a really important part of the game and playing without them would be like saying beginners should play Warmachine without Warcasters.
Thanks for reading and feel free to post any comments